3/17/2023 0 Comments Teleport 5e![]() I can move at half speed in this border dimension, popping back into reality in another location.ĭistant Strike comes at level 11 and allows me to teleport up to 10 feet before each attack. ![]() Essentially, I’ll be able to slip into an alternate dimension with the ability to see the dimension I came from. ![]() However, the spell will end at the end of my current turn and requires rest between uses. This damage increases to 2d8 at level 11.Īt level 7, I learn Ethereal Step and can cast etherealness without expending a spell slot. I’ll need to use this ability as a bonus action before the attack is made. Planar Warrior grants me energy from the multiverse I can use to deal an extra 1d8 force damage. However, this class has far more to offer without the need for portals in the storyline. Therefore, I may want to discuss with my DM about planar story elements. This ability can seem strange or unnecessary outside of a campaign that implements planar travel. Level 3 grants me my horizon walker archetype, along with several cool abilities at the start: Detect Portal and Planar Warriorĭetect Portal gives me the ability to find out where and how far a planar portal is located. Learn special horizon walker spells and abilities However, I’ll use my longbow as well, depending on the situation. This should be loads of fun with my teleporting around the field. I’ll choose Two-Handed Fighting Style at level 2, granting me my Dex bonus for the second damage roll. For this character, celestials, fiends, fey, undead or elementals make the most sense. I’ll be able to choose other favored enemies at level 6 and 14. Plus, I can understand the language spoken by the monster. I gain advantage on Wisdom rolls to track this type of monster. I could choose dragons, elementals, fiends, etc. Rangers also gain a Favored Enemy, specializing in hunting a certain type of monster or creature. Guide to Building a Ranger Fey Wanderer: DnD 5e Related Posts: Guide to Building a Forest Gnome Character: DnD 5e The concept of a portal-crossing explorer gives this classic trope a weird and cool spin. These key abilities make the ranger an adventure expert, something I’ve always been drawn to.
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